Thesis
Many persuasive games such as Darfur is Dying and Planet Green Game emulate real world situations in order to gain awareness to younger generations on emerging global issues.
Intro: thesisParagraph 1: Compare: Describe Darfur is Dying (DD) and Planet Green Game(PGG)-deals with humanity and ethics-Global issues
-Sponsors -cartoon Paragraph 2: Contrast: DD and PGG-Global warming vs. Darfur
-PGG gives to ideas how to help
Paragraph 3: How it Educates-DD uses sad cartoon figures
-Detailed to the extent to how severe the problem is
Paragraph 4: Rhetorical Analysis:-Purpose: to seek educate the people who do not know how severe the problem is -Audience: young people
- More effective in our generation
- Younger people use technology
- Sponsors
Monday, September 15, 2008
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1 comment:
I'm also writing about the Planet Green Game, about how different games argue for the player to change in some way. I've never thought about how the game targets people who don't know how severe the problem is. I know I agree with that but part of me disagrees as well. The game definitely targets environmentally nonfriendly people to become environmentally friendly, but maybe these players already know how severe global warming is, they just don't care? Maybe, rather than telling people how severe climate change is and getting those people to do something once they realize its severity, the game is really trying to persuade already-informed people to get motivated to do something about it. But then again, the game provides a lot of info about climate change, so it is a very informative game. Who knows - maybe the people who made the game had both intentions! It's a question I don't think is completely answerable :)
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